Greetings goblin leaders!
We have re-ordered the world of Elderstone with new level tiles, environment art and a fresh design that we are sure you will love! The levels should now be more interesting to play on and look a whole lot better! We are excited to hear what you think about it on discord, please come and let us know! You will also discover a lot of rebalancing and of course we fixed a ton of bugs. A new trailer has also been released, which you can view YouTube - we will be working on some more as we get closer to final release.
Features:
- New environment layouts and a full art pass for many resources and their layouts.
- Level generation rewrite, with a focus on adding multiple good starting areas.
- Adding in filters for rosters on building assignment, non-peons can now be moved directly between buildings.
- Added UI hints for buildings that have production available for all their construction costs.
- Added Draw distance and Foliage density levels into the Options/Display menu.
- New skybox and environment look for the main game map.
Balancing:
- Priests will no longer cure diseased goblins.
- Diseases only unlock after 3 winters, a Brewery is built or Treks are unlocked.
- Medicine is now consumed to self-medicate diseased goblins, stored on the warrens.
- Changed cost of Medicine to 5 Berries and 2 Herbs.
- Players are now warned of goblins loss of respect from a job change.
- Added loose berries as clutter near berry bushes.
- Removed Basic Tools need from Breeders and increased Berries need from 2 to 4.
- Balanced resources (min/max spawned and max spawned nodes - overall decrease to promote trekking)
- Added Voodoo needs for high-tier jobs and moved around some other needs for general balancing
- Added shiny resource to vacant lands
- Moved Cloth Need to be unlocked by Faith Hall.
- Revised building costs for Brewery, Laboratory, and Barracks
- Revised needs for Warrior and Scout
- Removed Frog needs from jobs that need Voodoo.
- Removed Shiny cost from Laboratory (Laboratory needed earlier for Medicine production)
- Added additional hints for the loading screen.
- Slightly increased heat radius for many buildings
- Added in a death icon above buildings that had a goblin die whilst active there.
- Added Firewood requirement for Pigsty and Worg Den
Bug fixes:
- Optimizations on many of our environment assets and systems such as Snow and Billboards.
- Major optimizations moving away from how we do the low-poly shading.
- Goblin death messages now move the camera over to the passed goblin's corpse on click.
- Many new tooltips updated to the new format.
- Fixed an issue where goblins assigned to a job would change back to peons on loading a save.
- Fix for camera sling-shoting when a building was completed.
- Fixed focus issue after pressing enter to confirm save.
- Fixed negative time values in baby timer widget.
- Fix for Stockades not showing valid build area.
- Fixing spinning rabbits.
- Fix for Building upgrades lights/hazards/particles etc.
- Goblins will now only idle on terrain at roughly the same elevation as their warrens
- Deferred pathing over the tick to remove chunky framerate.
- Updating animal HUD to show for critters.
Thanks for reading!