Militia Healer
- Uses Inspire Talent when needed.
- Prioritizes healing over Talent, Talent over attack.
- Healing Ability heals for 100% of Ability Power of generator.
Militia Fighter
- Cleave Ability Power damage increased from 75% to 200%.
Militia Spearmen
- Spear Ability Power damage increased from 100% to 200%.
Militia Gunner
- Burning Shot Ability Power damage increased from 100% to 250%.
Militia Archer
- Pin Ability cooldown reduced from 4 to 3 turns.
Militia Guard
- Fortified Ability lifetime increased from 2 to 3 turns.
Militia Witch
- Strengthened Ability lifetime increased from 2 to 3 turns.
Minion Enemy Revisions
- General health boost to all minions.
Minion Enemy Revisions Movement Revisions:
- Tank and Vampiric: 3 tiles.
Explosive Minions
- Damage based on Ability Power; INT parameter increased.
- Damage increased from 50% to 150% of Ability Power.
Vampiric Minions
- Has 50% lifesteal by default.
- Perk increases lifesteal by 2% every turn.
Tank Minions
Caster Chaos Dirge
- 100% chance to inflict Burn for 2 turns.
Melee Might Dirge
- 100% chance to retaliate with regular melee attack.
Ranged Order Dirge
- 100% chance to inflict Bleed for 2 turns.
Ranged Might Dirge
- Regular attacks inflict Poison with 100% chance for 2 turns.
Disable Effect Abilities
All abilities with disable effects will now:
- Avoid targeting characters with active disable effects.
- Avoid targeting Abscess spawners.
- Prioritize assault targets.
Barbarian Changes
Barbarian Taunt talent now will not choose Taunted targets for Taunting.
Bug Fixes
- Fixed a bug where the Stormtide Brigand’s Extended Tip Perk caused the game to become unresponsive.
- Fixed a bug where the Tinkerer’s Bot was being affected by the Enchantress’ critical reset perk causing the game to freeze.
- General Bug Fixes