Update 7 Detailed Update Notes

  • Live Events
    • The Star Oracle Caravan and Star Oracle Vault Dungeon return for a limited time.  
    • The event starts on April 17th at 00:00 UTC and ends on May 1st at 00:00 UTC.
    • Brave the treacherous dungeons beneath Holdfast, conquer formidable challenges and earn the right to recruit powerful, boosted heroes.
    • Keep an eye out for an exclusive dungeon, where you'll have the chance to try out the new Starweaved faction for yourself.
    New Season Pass
    • The Season Pass launches on May 1st at 0:00 UTC and End on the July 1st at 0:00 UTC.
    • The Season Pass offers the chance to earn fantastic rewards and heroes from an exclusive premium faction: the Starweaved.
    • Starweaved Factions heroes will be exclusively available from the Season Pass Caravan while the season pass is available.
    • Contracts for this new caravan can be obtained from the Shop and via the Season Pass at a discounted price.

    General Core Stat Revisions
    • Strength's impact on the Guard parameter has been enhanced.
    • Dexterity now more effectively influences Parry Chance and Critical Chance parameters.
    • Intelligence's effect on the Ability Power Guard parameter has been improved.
    Effects on Strength-based Heroes
    • Higher attack values.
    • Average health values.
    Effects on Dexterity-based Heroes
    • Affects Crit and Parry chances.
    • Less attack and health compared to Strength-based characters.
    Effects on Intelligence-based Heroes
    • Lower attack, higher health.
    • Abilities have lower cooldowns.
    Stat Upgrading
    • Stats are now improved through subclass trees or status effects.
    Guard Penetration
    • Default: 0% for all heroes.
    • Assault characters: +10% base Guard Penetration.
    • Order characters: +5% base Guard Penetration.
    Ability Guard
    • Based on Intelligence stat.
    • Default: 0% for all heroes and characters.
    • Support characters: +10% base Ability Guard Penetration.
    • Chaos characters: +5% base Ability Guard Penetration.
    Guard
    • Default: 0% for heroes.
    • Might heroes: +5% base Guard.
    • Tank heroes: +10% base Guard.
    Parry Damage
    • Default: 30%.
    • Tanks: +20% base Parry Damage.
    • Ranged: -10% base Parry Damage.
    Critical Damage
    • Default: 30%.
    • Assault: +30% base Critical Damage.
    • Ranged: +20% base Critical Damage.
    • Order: +10% base Critical Damage.
    Critical Chance and Parry Chance
    • Controlled by DEX stat.
    • Default: 0% for all characters.
    Movement
    • Melee characters: 4-5 Movement.
    • Ranged heroes: 3 Movement.
    • Ranged heroes with gun: 5 Movement.
    • Magic heroes: 1-2 Movement.
    Attack Range
    • Melee attack range: 1.
    • Range attack range: 3.
    • Range Gun attack range: 5.
    • Magic attack range: 4-5.
    Heroes and Enemies Revisions  Tinkerer Changes
    • Ability cooldown now: 3 turns.
    • Bots now require a turn to summon.
    • Bot attacks are now weaker than Tinkerer attacks.
    • All effects are now Ability Power related.
    • Overall Bot power increased.
    • Increased Intelligence and Dexterity for Bots.
    • Bot now have lower HP.

Priestess Subclass Changes 

Abilities 

Talents 

Perks 

Enchantress Subclass Changes 

Abilities 

Perks 

Militia Healer

  • Uses Inspire Talent when needed.
  • Prioritizes healing over Talent, Talent over attack.
  • Healing Ability heals for 100% of Ability Power of generator.

Militia Fighter

  • Cleave Ability Power damage increased from 75% to 200%.

Militia Spearmen

  • Spear Ability Power damage increased from 100% to 200%.

Militia Gunner

  • Burning Shot Ability Power damage increased from 100% to 250%.

Militia Archer

  • Pin Ability cooldown reduced from 4 to 3 turns.

Militia Guard

  • Fortified Ability lifetime increased from 2 to 3 turns.

Militia Witch

  • Strengthened Ability lifetime increased from 2 to 3 turns.

Minion Enemy Revisions

  • General health boost to all minions.

Minion Enemy Revisions Movement Revisions:

  • Tank and Vampiric: 3 tiles.
  • Others: 4 tiles.

Explosive Minions

  • Damage based on Ability Power; INT parameter increased.
  • Damage increased from 50% to 150% of Ability Power.

Vampiric Minions

  • Has 50% lifesteal by default.
  • Perk increases lifesteal by 2% every turn.

Tank Minions

  • Increased HP.

Caster Chaos Dirge

  • 100% chance to inflict Burn for 2 turns.

Melee Might Dirge

  • 100% chance to retaliate with regular melee attack.

Ranged Order Dirge

  • 100% chance to inflict Bleed for 2 turns.

Ranged Might Dirge

  • Regular attacks inflict Poison with 100% chance for 2 turns.

Disable Effect Abilities

All abilities with disable effects will now:

  • Avoid targeting characters with active disable effects.
  • Avoid targeting Abscess spawners.  
  • Prioritize assault targets.

Barbarian Changes

Barbarian Taunt talent now will not choose Taunted targets for Taunting.


Bug Fixes

  • Fixed a bug where the Stormtide Brigand’s Extended Tip Perk caused the game to become unresponsive.
  • Fixed a bug where the Tinkerer’s Bot was being affected by the Enchantress’ critical reset perk causing the game to freeze.
  • General Bug Fixes